Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Does anyone know if one exists Hi, I recently made a summary / rewards guide (I should probably change the title). Informazioni sul prodottoīATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. List of Urban Warfare Flashpoint decisions I remember there was a thread made for all of the results of the flashpoints in the first DLC, but it was closed and I haven't seen a similar thread covering the Urban Warfare flashpoints. In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. The Long. There should be a button to officially ally with a faction, you do inherit all of their enemies though. In campaign mode they dont start until you finish the story.
If you are doing career mode they should start popping up on the starmap after a month or so. Altro t stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. Re: HBS Battletech, Flashpoints, alliances with Houses and whatnot. Introducing Flashpoints: high-stakes, branching shor. It also adds a new biome a tropical landscape. Browse all chevronright Browse all chevronright. BattleTech Flashpoint adds a new style of mission, in which you must play across a string of matches without the opportunity to repair your mechs. Log in to view your list of favourite games. In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.990 Valutazione Piattaforma Piattaforma digitale:īATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Were excited to announce that BATTLETECH: Flashpoint, our very first BATTLETECH Expansion, will launch on November 27thFlashpoint adds new gameplay, endgame. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Mission 3 Option A Mission Type: Capture Base Default Salvage Initial OpFor generated: Two heavy 'mechs (poorly maintained - 50 armor) & two heavy vehicles. Choosing this option ends the Flashpoint.
Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. OpFor generated was three medium lances' worth of 'Mechs and vehicles, plus the target in a heavy 'Mech. BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.